Monday, May 27, 2019

Session 28

PCs (lvl 8): Skrolk, Tarly, Sshisah, Paddy

The party is temporarily stuck in a room with colored glass globes, each of them containing a danger of some sort, until they find the right key to escape.

They solve the riddle fo the fflesh golems, earning the services of one of them.

Then they arrive at a vast cavern filled with boiling mud, the only way to cross it are several hanging platform. With some acrobatics an a bit of magic, most of the party manages to cross the room, eventually reaching another room bathed in magical darkness.

Inside this last room hides a fearsome vampire. The party is resolved to face him, but the creature has a clear advantage, and he manages to kill three party members, before the others decide to run for their lives.

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