PCs (lvl 8): Skrolk, Tarly, Sshisah, Paddy
The party is temporarily stuck in a room with colored glass globes, each of them containing a danger of some sort, until they find the right key to escape.
They solve the riddle fo the fflesh golems, earning the services of one of them.
Then they arrive at a vast cavern filled with boiling mud, the only way to cross it are several hanging platform. With some acrobatics an a bit of magic, most of the party manages to cross the room, eventually reaching another room bathed in magical darkness.
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