Showing posts with label 3. Hidden Shrine of Tamoachan. Show all posts
Showing posts with label 3. Hidden Shrine of Tamoachan. Show all posts

Monday, February 4, 2019

Session 22

Altar of Zotzilaha
PCs (lvl 6): Nuada, Olbis, Sshisah, Tarlyn

The party solves the mistery of the smoking mirrors, and discover a secret passage, leading them to an octopus-shaped altar. The altar is a trap of sorts.

Having reached a dead end, the PCs retrace their steps, reaching a huge room occupied by the diorama of an alienlandscape. On the top of a miniature volcano, they enter a tunnel that brings them to a room guarded by a Water Weird, an elemental creature made of water.

They defeat the creature, and continue their exploration, eventually reaching a treasure room where a centaur mummy makes its lair. The PCs destroy the undead, and loot the room.

Not far from this room they find a way to climb out of the temple, and see the open sky once again. They find themselves among ruins dominated by an altar dedicated to a bat god. They fall prey to the deadly trap guarding the altar, but are rewarded with the treasure hidden below the altar itself.

Among the riches, they find the Third Coin of Shadowthrone. Nuada touches the coin, and has a short conversation with the Lord of Death.

When he comes back to his senses, the coin activates a portal in a nearby archway. Stepping through, the PCs find themselves back in Sigil, in the Yawning Portal.

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Monday, January 21, 2019

Session 21

PCs (lvl 6): Nuada, Olbis, Skrolk, Sshisah, Tarlyn

The party faces a giant two-headed snake in a room filled with debris, then they meet ancient ghosts in a dusty chamber.

They find stairs leading to the upper level of the tomb, but first they fall victim to the breath of a statue shaped like a dragon. 

More danger awaits, when they discover that a pile of coins left in the middle of an abandoned room is covered in yellow mold.

The party reaches a chamber where they free a couatl from his imprisonment, and they earn treasure and some advise.

Nuada makes important revelations, then the PCs explore a room adorned with magical mirrors.


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Monday, December 17, 2018

Session 20

Xipe "Our Lord of the Flayed Skins"
PCs (lvl 6): Nuada, Olbis, Skrolk, Sshisah, Tarlyn

The party explores a vast chamber containing a model of a city, a throne, and a sarcophagus of sorts, floating in a river of molten metal. While they have a look around, they're attacked by a doppelganger.

Further ahead, they chance upon the living quarters of a powerful Oni named Xipe, who tests their mettle with dangerous results.

Having defeated Xipe, their search for Shadowthrone's coin brings them to a room dominated by a leafless willow, in fact a semisentient polyp that tries to kill them.

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Monday, December 3, 2018

Session 19

PCs (lvl 6): Nuada, Olbis, Sshisah, Tarlyn

The party reaches a room where two well preserved bodies, a man and a woman, seem to be asleep. When they disturb their sleep, the two awake with violent intentions!

Further ahead they arrive at a chamber filled with filth, and a dozen of territorial fire beetles.

The PCs suffer the consequences of messing with a rolling stone trap, before they reach a chamber full of statues of baboon-like creatures, and inhabited by what they think is a beholder, but reveals itself to be nothing more than a gas spore.

Beyond this room lies a chamber filled with more statues, one of which animates in the shape of a werejaguar. In the room the PCs find a secret passage, that leads to a creepy tunnel, its walls carved with ancient glyphs.

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Monday, November 19, 2018

Session 18

PCs (lvl 6): Sshisah, Skrolk, Nuada, Tarlyn, Olbis

The crystal sphere explodes, and a poisonous gas begins to spread out. Luckily all the PCs resist the effects of the poison, and can keep focusing on their battle against the nereid. When they finally defeat the water spirit, they retrieve her treasure and leave the room.

In a long, wide hall they find several statues of animal heads. In the beak of the one representing an eagle, they see a magical bracelet, which they retrieve after destroying the statue. Continuing in their exploration, they face more devious traps, but are rewarded with more loot. 

Undead creatures abound in the dungeon, something they discover when they desecrate the resting place of a wicked wight, and when they face an horde of zombies not long after.


[Twitch] not available due to technical issues
[YouTube] not available due to technical issues

Monday, November 5, 2018

Session 17

PCs (lvl 5): Olbis, Tarlyn, Sshisah, Skrolk

The PCs continue their exploration of the tomb. They reach the sepulcher of Tloques-Popolocas, a long dead servant of mysterious deities. When they disturb its resting place, the creature comes back to un-life to punish them. The party defeats the creature, and loot its tomb.

They leave the room and proceed through a long corridor, dominated by a big statue of a warrior with eyes of gemstones. When they climb on the statue to take its eyes, the statue falls on them, revealing a secret passage hidden behind it.

From there they reach a room half-covered with water, inhabited by a water spirit (a nereid) and her electric eel companion. The nereid tells them she's a child of Zotzilaha, which must be some kind of idol of deity entombed in these dungeons. Interactions with the nereid go sour, and a fight begins.

The nereid hides underwater, inflicting great pain with her ability to control the water. When things begin to go bad for the PCs, Skrolk throws a crystal sphere filled with a mysterious gas at the water, and then shatters the sphere with a thrown dagger. The gas begins to spread in the room...

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Monday, October 22, 2018

Session 16

PCs (lvl 5): Nuada, Olbis, Ella, Tarlyn, Sshisah

Inside the Styx Oarsman, the party earns a meeting with Rule-of-Three, a shady individual with even shadier purposes. The PCs offer their services, and Rule-of-Three proposes a little 'test' to prove their worth. They must return to him with a feather from Unity-of-Rings, and angelic creature roaming the streets of Sigil. The PCs accept the task, and return to the Yawning Portal.

The day after, they go the Hall of Records to meet with Harys' assistant, and sign the contract that will tie Sshisah's fortunes to those of the famous promoter. While at the Hall of Records, Tarlyn is approached by a Taker, one of the members of the Fated, and considers joining the faction.

Next the party goes to the Civic Festhall, in order to secure a theater for Sshisah' to perform in. Her talents procure her a spot in an artists' competition to take place in a couple of weeks.

The party ends the day celebrating at a nearby tavern, when adventure comes a-calling. When they approach the door of the tavern, it becomes a portal, and the PCs are sent to an ancient shrine, of maybe a tomb of sorts.

In the entry hall they find magical dioramas of primitive warriors that animate to attack them. When they manage to exit the room, they reach a vast chamber filled with mud, guarded by intelligent crustaceans.

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