Showing posts with label 4. White Plume Mountain. Show all posts
Showing posts with label 4. White Plume Mountain. Show all posts

Monday, June 24, 2019

Session 30

PCs (lvl 8): Broch, Levarion, Aleksander, Tarlyn

The new arrivals meet up with Tarlyn and Nuada, and they all decide to unite forces to face the vampire that has killed Sshisah, Skrolk, and Paddy.

This time the party is much better prepared, and when they reach the vampire's lair they take care of him without too much trouble. They then recover whatever treasure was left in the room, including the magical hammer Whelm.

Having completed their quest, they begin to move to the exit, but they're stopped in their tracks by a disembodied voice. The voice tells them they won't be allowed to leave with the artifacts they stole, and since they've killed all the guardians of the tomb, now they will become the new guardians.

When the PCs refuse the "offer", a couple of efreeti appear in front of them to try and enslave them. The party faces this final challenge, defeating the efreeti, and activating the portal to return to Sigil.

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Monday, June 10, 2019

Session 29

terraced aquarium
PCs (lvl 8): Aleksander, Broch, Levarion

Somewhere else in the dungeon, a new group of adventurers makes its appearance!

They solve the riddle fo the sphynx, and are allowed to proceed further.

They avoid a pit trap, and gain access to a corridor whose walls are covered with metal-heating plates.

After this trap they face ravenous ghouls, and then they best a weird frictionless floor.

More wierdness awaits them when they cross a "flying"stream, bringing them to the painful embrace of Sir Bluto and his knights.

After a hasty escape the party reaches a room occupied by a terraced aquarium. With some magic and a bit of luck they overcome this last obstacle, before gaining access to a luxurious room.

Here they meet the ogre mage Qesnef, guardian of the magical sword Blackrazor. The PCs defeat the oni, and loot the treasure he was guarding.

Monday, May 27, 2019

Session 28

PCs (lvl 8): Skrolk, Tarly, Sshisah, Paddy

The party is temporarily stuck in a room with colored glass globes, each of them containing a danger of some sort, until they find the right key to escape.

They solve the riddle fo the fflesh golems, earning the services of one of them.

Then they arrive at a vast cavern filled with boiling mud, the only way to cross it are several hanging platform. With some acrobatics an a bit of magic, most of the party manages to cross the room, eventually reaching another room bathed in magical darkness.

Inside this last room hides a fearsome vampire. The party is resolved to face him, but the creature has a clear advantage, and he manages to kill three party members, before the others decide to run for their lives.

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Monday, May 13, 2019

Session 27

PCs (lvl 8): Nuada, Paddy, Skrolk, Sshisah, Tarlyn

The PCs meet with the Gentleman, and he shows them the way to the portal that will bring them to Keraptis' dungeon.

Having crossed the portal, the party arrives at an inn in a small village in the world of Faerun. From there, they travel to White Plume Mountain, where they're supposed to find the three magical weapons Zadara is looking for.

They enter the mountain through a passage on the side of the volcano. They find a spiral staircase leading down, and eventually they arrive in the dungeon proper.

The PCs begin their exploration, and soon meet a sphinx guarding an intersection. They solve her riddle, and are allowed to continue further.

The PCs face several traps and fight a few inhabitants of the dungeon, among them a veteran fighter and a spellcasting werewolf.

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