Showing posts with label 2. The Forge of Fury. Show all posts
Showing posts with label 2. The Forge of Fury. Show all posts

Wednesday, August 29, 2018

Session 13

Nightscale
PCs (lvl 4): Sshisah, Ella, Merci, Endrill, Nuada, Olbis

Having explored the whole of the current level, the party rests for the night, and then reach the lower level by way of an iron ladder next to an underground waterfall.

They find the eladrin Olbis wandering the dark caves adjacent to the Black Lake, apparently on a quest similar to their own.

Together they approach the lake, which is in fact the lair of the young black dragon Nightscale.

The party fights the dragon, and manages to send her on the run. Among her treasure, they find the second coin of the God of Death.

[Twitch]
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Monday, August 13, 2018

Session 12

PCs (lvl 4): Sshisah, Ella, Merci, Endrill

The PCs obtain some intel about the remaining duergars from their captive, which leads them to the leader of the dark dwarves, a fearsome fighter that also falls to their blades.

The party explores the remaining rooms of the compound, where they face and defeat (?) the ghost of Arundil, the long-gone dwarven wizard in charge of the defenses of Khundrukar. 

After a surprise battle with an animated rug and more undead, they eventually end up in Arundil's former chambers. There they find a human woman by the name of Idalla. She tells the party she was a captive of Arundil, who sealed her in this magical room to conduct experiments on her.

Her charms are uncanny, and Endrill soon falls prey to her smile. When he arranges to be alone with her, she reveals her true form... a succubus! Poor Endrill does not survive this encounter, but the rest of the party succeeds in sending the fiend on the run.

[Twitch]
[YouTube]

Monday, July 30, 2018

Session 11

Animated Table
PCs (lvl 4): Tarlyn, Sshisah, Endrill, Merci, Nuada

In the great hall the party must contend with three duergar, dark dwarves with the magical ability to turn invisible and grow to large size. Having defeated these enemies, they continue their exploration.

They peek into a working forge, where more duergar are toiling, but decide to avoid confrontation.

In the kitchens, they're assaulted by the furniture itself, as a table animates to charge into them. Probably some sort of guardian put in place by the dwarves of Khundrukar many years before.

They then find a desecrated shrine, where the remains of two ogres and an orc, invaders from many years back, raise as undead to feed on their life. The PCs defeat also these monsters, but all the fights have taken their toll. They decide to camp in the room for a short rest.

But the duergar are not idle. Under the cover of invisibility, two duergar warriors led by a spellcaster ambush the PCs. When the two warriors fall to the party's might and magic, the spellcaster surrenders.

[Twitch]
[YouTube] 

Monday, July 2, 2018

Session 10

Roper attack!
PCs (lvl 4): Tarlyn, Sshisah, Endrill, Merci, Ella

Further ahead, the party finds an underground river cutting through several of the caves. Hiding in one of the caves adjacent to the river is a fearsome Roper. The monstrosity attacks the party with surprise, causing a lot of damage. Having killed the creature, the PCs decide to take a rest.

They eventually chance upon a block of prison-cells. Among the remains of one of the former inmates they find an iron key, which they use to access yet another level of Khundrukar.

The PCs find themselves in an octagonal room guarded by trapped statues. They disarm the traps, and through a secret door they enter a great hall, probably the seat of an ancient dwarven lord.

Though they don't see anyone in the room, threatening dwarven voices order them to stop, and pay them a toll to keep their lives. After a short negotiation, Sshisah loses her temper and challenges the disembodied voices. Invisible forms spring to the attack. 

[Twitch]
[YouTube] 

Monday, June 18, 2018

Session 9

Stirges!
PCs (lvl 3): Nuada, Tarlyn, Sshisah, Endrill, Merci, Ella

The party is just recovering from their rest when a stranger makes his entrance from the nearby stairs. This is Nuada, a shadar-kai traveller from Sigil, arrived through a magical portal to complete a quest similar to those of the PCs. After some introductions Nuada joins the party, and together they descend the grand stairs.
They find themselves in a complex of natural caves illuminated by fluorescent lichens, and inhabited by stirges and wild troglodytes. An underground river crosses many of the caves, eventually discharging into a waterfall. With little interest for the savage creatures inhabiting this place, the PCs look for a way further down. Ella decides to jump down the waterfall, while the others find a set of stairs.
The PCs reunite in the lower level, where they find more natural caves, but also the presence of worked stone and dwarven-made structures. They inspect the abandoned storerooms, finding nothing of worth, except a few hungry gray oozes.

[Twitch part 1 of 2]
[Twitch part 2 of 2]
[YouTube] 

Monday, June 4, 2018

Session 8

Great Ulfe
PCs (lvl 3): Ella, Merci, Tarlyn, Sshisah, Endrill

After the rest, the PCs continue their exploration. They meet with the leader of the orc marauders, and ogre called Great Ulfe, and with his dire wolves pets. Having defeated these monsters, they find a wooden cage where two human farmers where kept prisoner. They release the two, and give them weapons to defend themselves.

Together with the two farmers, the party proceeds to the next rooms, finding more and more of the supplies the orcs had stolen from the surrounding farmland.

Eventually the PCs arrive at a large cavern with a grand set of stairs leading down. Before they have the time to investigate the room, a flock of blood-sucking stirges comes up from the stairs.

But that's not all. At the same time, a door to the south opens up, and an orc shaman together with a few orc acolytes, come charging at the PCs.

The party fights both threats and emerges victorious once again. Having obliterated the orc presence on this level of the dwarven compound, the PCs decide to rest for the night.

[Twitch]
[YouTube]

Monday, May 28, 2018

Session 7

Old Yarrack the orog
PCs (lvl 3): Merci, Tarlyn, Sshisah, Endrill

The PCs approach the entrance of the dwarven outpost, but alert the two orcs guarding the passage. They manage to kill one of the orcs before he reaches the gates, but the second one manages to alert the orcs inside Khundrukar.

The PCs advance slowly, as they must defend themselves agains the orc archers and javelin throwers guarding the entrance. When they do make it through, more of the savage humanoids are there waiting for them.

Eventually the PCs reach a barracks of sorts, where they fight a veteran orog named Old Yarrack and his orc warriors. The PCs manage to defeat the brutes, but at a heavy cost in resources and blood. They barricate the entrance to the barracks, and take a short rest.

[Twitch]
[YouTube]

Monday, May 14, 2018

Session 6

A view of Sigil
PCs (lvl 3): Sshisah, Ella, Tarlyn, Endrill, Merci

The PCs meet a few patrons of the Yawning Portal, among them the tabaxi Merci Sicaris. They find commong ground and decide to join forces.

A tiefling named Kylie approaches the group. She introduces herself as a "tout", a guide of sorts. She explains to the PCs that they've ended up in a very special place that she calls "the Cage", a city at "the center of the Multiverse" with portals to reach any place the mind can conjure. Wizards and Sages call this place Sigil.

She entertains them with snippets of info regarding the ins-and-outs of the city, and then offers her services to guide them into the Lower Ward of the planar metropolis.

After a few hours experiencing the wonders of Sigil, a portal opens in the doorway of the Black Sails tavern. Clearly, adventure is calling!

The PCs step into the portal, and find themselves in the Gryphon's Nest, one more tavern on one more unknown Prime world. They interact with the locals until they hear the legend of the dwarven enclave of Khundrukar, lost to rampaging orcs, but said to still contain ancient artifacts.

Intrigued by the stories, the PCs travel to the mountain of Stone Tooth, where they find the secret path leading to the Mountain Door. Two burly orcs guard the entrance to the dwarven outpost.

[Twitch]
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