Roper attack! |
PCs (lvl 4): Tarlyn, Sshisah, Endrill, Merci, Ella
Further ahead, the party finds an underground river cutting through several of the caves. Hiding in one of the caves adjacent to the river is a fearsome Roper. The monstrosity attacks the party with surprise, causing a lot of damage. Having killed the creature, the PCs decide to take a rest.
They eventually chance upon a block of prison-cells. Among the remains of one of the former inmates they find an iron key, which they use to access yet another level of Khundrukar.
The PCs find themselves in an octagonal room guarded by trapped statues. They disarm the traps, and through a secret door they enter a great hall, probably the seat of an ancient dwarven lord.
Though they don't see anyone in the room, threatening dwarven voices order them to stop, and pay them a toll to keep their lives. After a short negotiation, Sshisah loses her temper and challenges the disembodied voices. Invisible forms spring to the attack.
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